Pause the audio file but let the delay effect continue
I have an audio file channel that loops something, and I have a delay filter. The loop is controlled by the user interactively.
What is the simplest way to achieve this: pause the loop but let the delay effect finish its job?
Here is what I currently do: I create a channel group and add my loop sound to it. Then I attach the delay effect to the channel group. The loop channel is controlled using the channelIsPlaying property. When I set it to NO the delay effect goes silent too, though theoretically it shouldn't. What am I doing wrong?
(There is another problem with this too, with the OS X port of the library: channel groups don't seem to work at all, but I'll try to diagnose it myself first. I'd appreciate though if anyone could give me a clue though)