Getting off the ground
Hi! I'm relatively new to iOS, and I've only ever developed with ARC and using the built-in libraries. All the linking and monkeying around with reference counting is confusing me, but I'd really like to try out this engine. Can someone walk me through the beginning steps in a little more detail than the "Getting Started" page?
(the two parts that are getting me stuck are these)
"If you're including source files directly within your ARC-enabled project, please note: The Amazing Audio Engine does not use ARC. Why? Because its origins are pre-ARC, and because much of The Engine is written in C for performance reasons so there isn't a great benefit from porting to ARC. This means if you include the source files of The Amazing Audio Engine directly into your ARC-enabled project, you'll need to add the -fno-objc-arc flag to the build parameters for each source file."
How??? is this in XCode or the Command Line or what?
"To begin, create a new instance of AEAudioController in an appropriate location, such as within your app delegate:"
Don't know how to use the app delegate. I put it in the prefabbed Supporting Files directory every time and don't touch it. I hear it was a lot more relevant in the iOS4 days but that it was de-emphasized in iOS5. I tried to add it to my ViewController as a property, but the compiler complained that it didn't recognize the type "AEAudioController"
Any help would be really appreciated!