TAAE: sound clicking.
Hi there.
I am trying to create simple drum machine with TAAE.
I took the code from Sample project from onShotAudioUnitPlayButtonPressed _ function, where sound is played using _SheduledAudioFileRegion.
And I am facing a problem: when I tap too fast to play the sound, there is a clicking noise when previous playback is interruped.
Is there some useful technique to prevent this clicking sound?
P.S. I also looked on TAAE2.
When I tap the button I call [sound stop]
and [sound playAtTime:0]
every time there are also click noises.
sound
variable is an instance of AEAudioFilePlayerModule
.
I tried to set up microfadeFrames property, but with no desired result. On fast tapping there are also clicks or some taps volume is reduced.
Please help
Thanks.
Comments
Hi Jango - if you're wanting to build a drum machine/sampler/etc, then the built-in TAAE stuff is the wrong tool for the job. You'll want to use an AUSampler or something that's designed for it. I'd suggest taking a good look at an alternative framework first, though, like AudioKit for example, to make sure it doesn't already do what you want.
Like this: http://audiokit.io/playgrounds/Sampler Instrument - EXS24/
Got it
I'll dig in that direction.
Thanks Michael.