Connecting C++ audio processing to TAAE 2
Thanks for the work on TAAE 2
I am currently running 1.5.6 and I would like to move to 2.0 before connecting a number of C++ components.
Currently in 1.5.6 its easy to hook them up, by filling the buffer in the callback e.g. for each frame in frameCount { oscillator.oscillate() }
Can this be done in version 2? Maybe by creating a buffer, filling it with oscillate() output samples and pushing the buffer onto the stack?
Thanks
Comments
Certainly, @jarryd; take a look at the source for details (e.g. AEOscillatorModule).
I had a look, the stack architecture is really nice.
Cheers! Glad you like it