Connecting C++ audio processing to TAAE 2

edited June 2016

Thanks for the work on TAAE 2 :)

I am currently running 1.5.6 and I would like to move to 2.0 before connecting a number of C++ components.

Currently in 1.5.6 its easy to hook them up, by filling the buffer in the callback e.g. for each frame in frameCount { oscillator.oscillate() }

Can this be done in version 2? Maybe by creating a buffer, filling it with oscillate() output samples and pushing the buffer onto the stack?



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