Would TAAE be helpful inside an AudioUnit V3 app?
I'm thinking about how to organise my code in an app that runs standalone with IAA and Audiobus but also works as an AudioUnit 3 virtual instrument. Any thoughts about how TAAE should fit into a design like that?
Comments
Absolutely, TAAE 2 is what you want for that; you drive your AU3 audio unit via a block that you provide to the system. Within that block you can call AERendererRun to drive your top-level renderer. Basically you'll be substituting the AU3 mechanism for the AEOutputAudioUnit.
Thank you. I'll look into it.