Custom Audio Controller vs AEAudioController
Hi! I'm still very new to the AAE2 ( Love it btw, cheers Mike ) but I was wondering what the benefits of making a custom Audio Controller vs the Engine's AEAudioController are. I have had a run through the sample app built in the video and only realised afterwards that there is already an AudioController class in the library.
Can the AEAudioController class perform the same actions/ be used in the same way as the sample app (i.e. pass block to renderer, add managed variables, etc)?
Thanks in advance